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Qoole for Quake
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Qoole for Quake (USA).7z
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CASTLE
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WINDOWOL.QLE
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Text File
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1997-09-04
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2KB
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64 lines
// QOOLE
// Brushes: 2
// Entities: 1
// Objects: 5
{ // Brush 0
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) wwall1_1 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000198 500.0 0.0 ) wwall1_1 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) wwall1_1 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000198 500.0 0.0 ) ( -32.0 0.0 500.0 ) wwall1_1 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) wwall1_1 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) wwall1_1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000198 500.0 0.0 ) wwall1_1 0 0 0 1.00 1.00
( 0.0 -21.500004 0.0 ) ( 0.0 278.500031 399.999969 ) ( 500.0 -21.49996 0.0 ) wwall1_1 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000198 500.0 0.0 ) ( -32.0 0.0 500.0 ) wwall1_1 0 0 0 1.00 1.00
( 0.0 21.5 0.0 ) ( 500.0 21.500008 0.0 ) ( 0.0 -278.499969 400.0 ) wwall1_1 0 0 0 1.00 1.00
( 0.0 0.0 -14.0 ) ( 500.0 0.0 -13.999985 ) ( 0.0 500.0 -14.000015 ) wwall1_1 0 0 0 1.00 1.00
} // Brush 1
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1
Entity: 0
} // Object 0
{ // Object 1 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 2
} // Object 1
{ // Object 2 :
Position: (0.0, -0.000002, 15.75)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 3, 4
} // Object 2
{ // Object 3 : Cube
Position: (0.0, 0.000002, -15.75)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 0.5, 0.75)
Brush: 0
} // Object 3
{ // Object 4 : Cube
Position: (0.0, 0.000002, 18.25)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 0.5, 0.75)
Brush: 1
} // Object 4